The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America
by David Hajdu
from Farrar, Straus and Giroux
Amazon Significant Seven, March 2008: I may be alone here, but when I read Michael Chabon's The Amazing Adventures of Kavalier and Clay, a whole strata of American artists came to life for me. Ever since then I've been waiting for a book like David Hajdu's The Ten-Cent Plague to come along and show me the contours of this world. Anyone who remembers Positively 4th Street will recognize in this new book Hajdu's peerless ability to weave first-person recollections with an acute perspective of America at a pivotal moment in its cultural timeline. The rise of comics as a mode of expression, an outlet for entertainment, and, rather tragi-comically, as a target for censorship, couldn't be more compelling in anyone else's hands. In deft narrative strokes Hajdu creates a colorful, character-driven story of our first real--and lasting--counterculture (if the burgeoning popularity of graphic novels is any indication) and shows why we embrace it still.--Anne Bartholomew
The story of the rise and fall of those comic books has never been fully told—until The Ten-Cent Plague. David Hajdu’s remarkable new book vividly opens up the lost world of comic books, its creativity, irreverence, and suspicion of authority.
When we picture the 1950s, we hear the sound of early rock and roll. The Ten-Cent Plague shows how—years before music—comics brought on a clash between children and their parents, between prewar and postwar standards. Created by outsiders from the tenements, garish, shameless, and often shocking, comics spoke to young people and provided the guardians of mainstream culture with a big target. Parents, teachers, and complicit kids burned comics in public bonfires. Cities passed laws to outlaw comics. Congress took action with televised hearings that nearly destroyed the careers of hundreds of artists and writers.
The Ten-Cent Plague radically revises common notions of popular culture, the generation gap, and the divide between “high” and “low” art. As he did with the lives of Billy Strayhorn and Duke Ellington (in Lush Life) and Bob Dylan and his circle (in Positively 4th Street), Hajdu brings a place, a time, and a milieu unforgettably back to life.
The Marvel Encyclopedia
by Daniel Wallace
from DK ADULT
Marvel Comics' character roster boasts some of the best known and most popular characters ever conceived-heroes that are international household names, both as comic book stars and movie stars, such as Spider-Man, the Hulk and Wolverine. This unique, one-volume encyclopedia contains more than 1000 of Marvel's greatest, with full details of their powers and their thrill-packed careers. The encyclopedia's range of spectacular art features eye-popping work by Marvel's finest artists, while the authoritative text is supplied by a team of top Marvel comic book writers. In addition, double-page features, illustrated with classic covers, trace the fascinating story of Marvel Comics through the decades. The Marvel Comics Encyclopedia is an essential book both for new fans and for those who grew up loving the excitement, heroism and humor of the Marvel Universe. Includes a foreword by Stan Lee.
The Official Overstreet Comic Book Price Guide #38 (Official Overstreet Comic Book Price Guide)
by Robert M Overstreet
from House of Collectibles
The Official Overstreet Comic Book Price Guide is a must-have for any comic book collector. It includes more than 2,000 black-and-white illustrations throughout the text, a gallery of hundreds of color images of some of the most popular collectible comic books, and informative essays written by top experts on important comic book topics.
Key features:
·a comic-style introduction to using the book
·market review and forecast
·tips on grading and maintaining a collection
·the latest pricing information for thousands of comic books.
Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
by Scott Mccloud
from Harper Paperbacks
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential.
Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics.
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Designed as a craftsperson's overview of the drawing and storytelling decisions and possibilities available to comics artists, covering everything from facial expressions and page layout to the choice of tools and story construction, Making Comics, like its predecessors, is also an eye-opening trip behind the scenes of art-making, fascinating for anyone reading comics as well as those making them. Get a sense of the range of his lessons by clicking through to the opening pages of his book, including his (illustrated, of course) table of contents (warning: large file, recommended for high-bandwidth users):
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Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.
The DC Comics Encyclopedia
by DK Publishing
from DK ADULT
As a unique, one-volume encyclopedia of more than 1,000 characters created by DC Comics, this is the book that all comic book fans have been waiting for! Featuring some of DC's most creative artists and heroes and villains from the world famous to lesser known one-offs, this thrilling, one-of-a-kind guide has comic book history exploding off every page.
The Complete Peanuts 1950-1954 Boxed Set
by Charles M. Schulz
from Fantagraphics Books
Good grief! The Complete Peanuts is the most ambitious and most important project in the comics and cartooning genre: over a period of 12 years, Fantagraphics Books will release every daily and Sunday strip of Charles M. Schulz's "Peanuts," the best-known and best-loved series in the world.
1950-52
Most everyone with an interest in its history has seen the very first strip ("Good ol' Charlie Brown... How I hate him!"), but this first volume follows it up with 287 pages (three daily strips or one Sunday per page) of vintage material in chronological order. "Peanuts" was unique at the time for portraying kids who seemed like real kids, but they also had a wisdom beyond their years, embodied especially by the lovable loser, Charlie Brown, who even in these early years has lost 4000 checker games in a row. We see him don his familiar jagged-stripe shirt for the first time (December 1950) and, at the age of 4, at his peak as a babe magnet. Shermy is the other significant boy, and the girls in their lives are Patty (not to be confused with Peppermint Patty) and Violet. Schroeder is an infant who has learned to sit up in order to play Beethoven on his toy piano. Snoopy is an anthropomorphic dog who plays baseball (April 1952) and has his own thoughts (October 1952). In March 1952 we meet a bug-eyed Lucy, who by November has been designated "Miss Fuss-Budget of 1952" and is pulling the football away from Charlie Brown (Violet had done it a year earlier). Her baby brother Linus arrives in July 1952. The book itself is beautifully packaged, the strips printed large and clear on high-quality paper and accompanied by an in-depth essay by David Michaelis, a 1987 interview with Schulz, an introduction by Garrison Keillor, and even an index of characters and subjects.
1953-54
The second volume covers 1953-54, and the visual style and character development is closer to the kids we know and love, as they try to exist in a grown-up world. Charlie Brown is no longer the object of Patty and Violet's affection--derision, more like--and his pattern of losing continues. His misery at checkers hits 5000 (June 1953), 6000 (August), 7000 (November), 8000 (still November), and 10,000 (December) consecutive games, he gets shut out on Valentine's Day (February '53), he wears his first bad Halloween costume (October '54), and he gets a form rejection slip from Santa (December '54). On the baseball diamond, though, he actually has the lead in a game (April '53, but we don't see the final score) and briefly plays catcher. By now Lucy has become the main girl in the strip, and in addition to beating Charlie Brown at checkers, she begins her romantic pursuit of Schroeder (January '53), joins the baseball team (August '54), and wins her third consecutive Miss Fussbudget of the Year title (November '54). Her younger brother, Linus, starts what will become a longstanding feud with Snoopy in the first Sunday strip of '53, shows he's a prodigy in jump rope, blocks, houses of cards, and balloon blowing, and cuddles his security blanket (May '54). Schroeder continues his obsession with Beethoven and reveals the secret to playing great literature on a plastic piano with painted-on black keys (practice and "getting the breaks"). We meet two new characters, the perpetually dirty Pig-Pen (July '54) and the loudmouthed Charlotte Braun, whose funny name wasn't enough to keep her around for long. Charles M. Schulz, whose own insecurity manifested itself in Charlie Brown (who not coincidentally draws his own cartoons), came up with his first multiple-strip storyline (starting with a four-Sunday series of Lucy joining a golf tournament coached by Charlie Brown, May '54) in this period, and provides us with a glimpse of the 1950s--deco furniture ("What in the world is a 'rocking chair'? asks CB), 3-D movies, H-bomb testing, and even what in hindsight looks like a prediction of the troubles in Vietnam (May '54). The second volume maintains the high quality of the first volume; even if it doesn't have the same extent of extra materials, it has an introduction by Walter Cronkite, a note on one strip that had to be partially reconstructed, and that handy index of characters and topics. --David Horiuchi
A boxed set of the first two volumes, just in time for the holidays, designed by the Award-winning graphic novelist, Seth! Ships shrinkwrapped.
The first volume, The Complete Peanuts 1950-1952, covers the first two and a quarter years of the strip (October 1950 through December 1952), and will be of particular fascination to Peanuts aficionados worldwide: Although there have been literally hundreds of Peanuts books published, many of the strips from the series' first two or three years have never been collected beforein large part because they showed a young Schulz working out the kinks in his new strip and include some characterizations and designs that are quite different from the cast we're all familiar with (Among other things, three major cast membersSchroeder, Lucy, and Linusinitially show up as infants and only "grow" into their final "mature" selves as the months go by. Even Snoopy debuts as a puppy!).
The second volume, The Complete Peanuts 1953-1954, begins with Peanuts' third full year and a cast of eight: Charlie Brown, Shermy, Patty, Violet, Schroeder, Lucy, the recently born Linus, and Snoopy. By the end of 1954, this will have expanded to nine. Linus still doesn't speak (except, on a few occasions, to himself, Ã la Snoopy), but Schulz begins laying the foundation for his emergence as the most complex and arguably most endearing character in the strip: garrulous and inquisitive, yet gentle and tolerant. And he evens acquires his "security blanket" in this volume! Meanwhile, Lucy, an infant just a year ago, has forcefully elbowed herself to the front of the cast, proudly wearing her banner as a troublemaker or, in Schulz's memorable phrase, "fuss-budget." The strong, specific relationships she sets up with each character further contributes to making her central to the strip. (She has earned her cover status on this volume.) This period's significant new character is Pig-Pen, who would remain one of the main cast members throughout the decade. And then there's Snoopy. To readers unfamiliar with the early days of the strip, Snoopy's appearances here will no doubt come as the biggest surprise. Although Snoopy has started talking/thinking to himself, he does no imitations (except for one brief shark impression), he doesn't sleep atop his doghouse (much less type or fly a Sopwith Camel), and has no fantasy lifein fact, he doesn't even walk upright! But as we know, he is merely biding his time, and his evolution continues its fascinating course within these pages.
Peanuts is the most successful comic strip in the history of the medium as well as one of the most acclaimed strips ever published. (In 1999, a jury of comics scholars and critics voted it the 2nd greatest comic strip of the 20th centurysecond only to George Herriman's Krazy Kat, a verdict Schulz himself cheerfully endorsed.) Charles Schulz's charactersCharlie Brown, Snoopy, Lucy, Linus, Schroeder, and so many morehave become American icons. A United Media poll in 2002 found Peanuts to be one of the most recognizable cartoon properties in the world, recognized by 94 percent of the total U.S. consumer market and a close second only to Mickey Mouse (96 percent), and higher than other familiar cartoon properties like Spider-Man (75 percent) or the Simpsons (87 percent). In TV Guide's "Top 50 Greatest Cartoon Characters of All-Time" list, Charlie Brown and Snoopy ranked #8.
The 9/11 Report: A Graphic Adaptation
by Sid Jacobson
from Hill and Wang
Book Description
The 9/11 Report for Every American
On December 5, 2005, the 9/11 Commission issued its final report card on the government's fulfillment of the recommendations issued in July 2004: one A, twelve Bs, nine Cs, twelve Ds, three Fs, and four incompletes. Here is stunning evidence that Sid Jacobson and Ernie Colón, with more than sixty years of experience in the comic-book industry between them, were right: far, far too few Americans have read, grasped, and demanded action on the Commission's investigation into the events of that tragic day and the lessons America must learn.
Using every skill and storytelling method Jacobson and Colón have learned over the decades, they have produced the most accessible version of the 9/11 Report. Jacobson's text frequently follows word for word the original report, faithfully captures its investigative thoroughness, and covers its entire scope, even including the Commission's final report card. Colón's stunning artwork powerfully conveys the facts, insights, and urgency of the original. Published on the fifth anniversary of the terrorist attacks on the United States, an event that has left no aspect of American foreign or domestic policy untouched, The 9/11 Report puts at every American's fingertips the most defining event of the century.
A Statement on The 9/11 Report: A Graphic Adaptation
by Sid Jacobson and Ernie Colón

The cave paintings in Altamira, Spain, tell stories. Mostly they tell tales of the hunt. Drawn during the Paleolithic Stone Age, they still amaze us with their lucidity and directness. As an artist, and as an editor and writer in the graphic medium, we each pay homage to those delineators and interpreters of experience. They offered accounts of what happened and provided a way of remembering, honoring, and learning. When retold by the fire's flickering light, these stories must have lent the drawings a compelling, virtual movement. There is something eerie, but deeply gratifying, in knowing that a direct line runs from our contemporary comic art to these earliest efforts to record and convey what happened. Storyteller, audience, drawings depicting continuity of event: it all sounds familiar. In a culture that has become the most visually oriented in the history of humankind, comics retain the original concept of storytelling and remain a potent force of information. Read moreExcerpts from The 9/11 Report: A Graphic Adaptation
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Timeline of Terror
| American Airline Flight 11 (AA 11) | United Airline Flight 175 (UA 11) Boston to Los Angeles 8:14: Takeoff 8:42: Last routine radio communication 8:42-8:46: Likely takeover 8:47: Transponder code changes 8:52: Flight attendant notifies UA of hijacking 8:54: UA attempts to contact the cockpit 8:55: New York Center suspects hijacking 9:03:11: Flight 175 crashes into 2 WTC (South Tower) 9:15: New York Center advises NEADS that UA 175 was the second aircraft crashed into WTC 9:20: UA Headquarters aware that Flight 175 had crashed into WTC |
Using every skill and storytelling method Jacobson and Colón have learned over the decades, they have produced the most accessible version of the 9/11 Report. Jacobson’s text frequently follows word for word the original report, faithfully captures its investigative thoroughness, and covers its entire scope, even including the Commission’s final report card. Colón’s stunning artwork powerfully conveys the facts, insights, and urgency of the original. Published on the fifth anniversary of the terrorist attacks on the United States, an event that has left no aspect of American foreign or domestic policy untouched, The 9/11 Report puts at every American’s fingertips the most defining event of the century.
Kirby Five-Oh!: Celebrating 50 Years Of The "King" Of Comics
by John Morrow
from TwoMorrows Publishing
KIRBY FIVE-OH! is a special look at the best of everything from Jack Kirby s 50-year career in comics! The regular columnists from The Jack Kirby Collector magazine have formed a distinguished panel of experts to choose and examine: The best Kirby story published each year from 1938-1987! The best covers from each decade! Jack s 50 best unused pieces of art! His 50 best character designs! And profiles of, and commentary by, the 50 people most influenced by Kirby s work! Plus there s a 50-page gallery of Kirby s powerful raw pencil art, and a deluxe color section of photos and finished art from throughout his entire half-century oeuvre. This tabloid-sized trade paperback features a previously unseen Kirby Superman cover inked by DC: The New Frontier artist DARWYN COOKE, and an introduction by Mark Evanier, helping make this the ultimate retrospective on the career of the King of comics! (A percentage of profits will be donated to the Jack Kirby Museum and Research Center.)
The Best American Comics 2007 (The Best American Series)
from Houghton Mifflin
Guest editor Chris Ware and series editor Anne Elizabeth Moore have sought out the best stories to create this cutting-edge collection. Contributors include Lynda Barry, R. and Aline Crumb, Kim Deitch, Gilbert Hernandez, Seth, and Art Spiegelman.
Clean Cartoonists' Dirty Drawings
by Craig Yoe
from Last Gasp
The classic American comic strip is known for being wholesome family entertainment, accesible to everyone. But these artists, including Sidd (B.C.) Hoff and Mort (Beetle Bailey) Walker, also had a mischievous side they only shared with peers and friends. Now, in Clean Cartoonists' Dirty Drawings, the general public can see the work of these American masters in their moments of blue humor.
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